Research Talent LMS shows that more than 80% of university students feel more productive when they work like videogames. More than 60% of students loved leaderboards and 89% liked point systems. David Rock’s neuroscientific research suggests learners are more likely if content is emotionally connected and allows them to learn and retain. Numerous organizations have realized this and are using games to increase their employee’s capabilities. Gamification and games-based learning are becoming more popular in organizations.
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What is the reason games are so popular?
#1: They boost happiness Through games, dopamine is released. Dopamineis a hormone that can make you feel joyful. Employees who are awarded prizes or experience high levels of dopamine may boost their levels. This can make learning more enjoyable. Dopamine levels are high for those who anticipate winning an award. Motivation is the key factor in helping them achieve their objectives.
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#2: It provides a safe environment. Real-world harm is not caused by games. In playing games, players could cause harm in the real world. When they do make a mistake, they’re only punished on the virtual side. They can restart the game, and it will continue like nothing happened. Users are encouraged not to make the same mistakes againbut instead to take bigger chances. This encourages innovation.
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#3: It provides one with a satisfaction. Gamers feel fulfilled when they play video games. Gamers are satisfied when they achieve the goal or have completed levels. It is a feeling of pride when you achieve a goal or complete an entire level. This builds confidence.
#4: It enhances learning capacity. UK research has revealed that playing games increase brain flexibility. This is in contrast to the widely held belief that games are harmful for the brain. This is especially true for high-speed games. Because they’re constantly making rapid judgments, they increase the ability to think quickly.
#5: It boosts the ability to make decisions Games require players to solve problems and make choices. A mistake can result in grave penalty. This allows them to enhance their problem-solving and decision-making abilities that they can employ in real-world situations.
GAMES: WHY SHOULD THEY BE USED IN CORPORATE LEARNING?
Gamification is used by many organizations to learn different types of. There are many reasons for this. There are many reasons.